This is my submission for Week 2 of my TDEMO module for the UOP :)

Press the left mouse button to turn the map and hold the left mouse button to charge your movement.

Theme was Hyper Casual One-Button game.

StatusPrototype
PlatformsWindows, HTML5
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorAmy Elliott
GenrePuzzle
Tags3D, blocks, Explosions, one-button, Singleplayer, snakes
AccessibilityOne button

Download

Download
V2_Windows(UP2013363).zip 24 MB

Comments

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(1 edit) (+1)

Nice unique concept! For some reason when I saw the title I thought it was a Crossy Road clone but it's obviously nothing like it.

Some points I particularly like:

  • Love the minimalist art-style, always been a big fan of simple blocks lit this way, not sure why, maybe it's that Brackeys tutorial style lol
  • I like the simple animation, everything is timed quite nicely to be pretty pleasing to the eye
  • Unique concept that I think has loads of options for expansion if you wanted to continue supporting it and would work easily on any platform
  • Controls work great, don't feel clunky at all
  • The fact that it's playable in browser is nice, I should figure out how that works myself

I think most critique I have seems to have already been said, but regardless:

  • Some music might be nice, very calm minimal sort of style. But I don't think it's necessary, especially since I can see this being a good mobile game.
  • Some indication of what level you're on, for the sake of tracking progress and competing with friends
  • The movement charge sound is a little harsh, could be a little more subtle
  • Some different obstacles like perhaps after you reach a point, the stage changes and you have to backtrack to the goal instead of always moving forward
  • Not sure if this would work and you may have already tried it, I was wondering if it might look nice if the grid overlay was just on the platform and not in the empty space around it, so that you could get a clearer look at the underside of the platform when it's flipped and see the flip animation more clearly. Though I realise that the current look is likely for clarity and may fit better stylistically, but just a thought.

Hope that makes sense and is helpful in any way.

Overall, good job, you've clearly done this before hah

(1 edit) (+1)

A pretty amazing game for the time we had to complete this. The idea of flipping between planes was very innovative and being able to make several functions out of a single button was a neat idea. And having audio queues for holding down the mouse definitely made it easy to use. The only thing I would say to change is to make it so that once the first block finishes that it isn't able to go over the larger cube. Ill attach the image of what I mean. Overall though 10/10

(+1)

Yeah! This is something I have on my to-do list which I will definitely fix :D

(+1)

A nice simple game with a unique mechanic I've not seen before, only suggested improvement would be maybe some background music and some more mechanics other than snakes!

I feel like its hard to add background music since I went for a minimalistic style, but perhaps i can try!

(1 edit) (+1)

Well if I have to criticize about something would be the music probably. Is a  high pitched sound (not sure if it's the right words to discribe). But a more calm music would make the game more relaxing and chill I think

Okay! I assume you're talking about the progressive chords on the charge grid.

I agree with you there I think, perhaps I should try and find a less loud sound and make it more fitting :D


Thank you!

Yhea, the charge grid sound. The rest the game is very nice and I don't see any problem. I'm not sure if the game have a limit of levels but if it don't I would recommended to put on PlayStore. I would download it for sure!

(+1)

yes! I was thinking of uploading it to the google playstore! :)

Go ahead, put it free please!!!!

of course! None of my games are paid!

(+1)

Wow this game is so awesome! Very intuitive and smart. I lost myself playing it

Thank you so much! Do you have any constructive criticism for the game?